Painting special effects context.
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Painting special effects context.
- Warning
- In the NvsPaintingEffectContext class, all public APIs are used in the UI thread! ! !
void com.meicam.sdk.NvsPaintingEffectContext.AddStroke |
( |
float[] |
path | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.AppendStroke |
( |
float[] |
path | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.finalize |
( |
| ) |
throws Throwable |
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inlineprotected |
void com.meicam.sdk.NvsPaintingEffectContext.RemoveAllStroke |
( |
| ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.RemoveLastStroke |
( |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.setContextInterface |
( |
long |
contextInterface | ) |
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inlineprotected |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeAnalogAmplitude |
( |
float |
amplitude | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeAnalogPeriod |
( |
float |
period | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeAnalogType |
( |
int |
type | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeAnimated |
( |
boolean |
isAnimated | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeAnimationSpeed |
( |
float |
speed | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeCapStyle |
( |
int |
capStyle | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeFillMode |
( |
int |
fillMode | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeGradient |
( |
NvsColor |
gradient | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeJointStyle |
( |
int |
jointStyle | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeTextureFilePath |
( |
String |
filePath | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeTextureRepeatTimes |
( |
int |
horRepeatTimes, |
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int |
verRepeatTimes |
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) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeTextureWarpType |
( |
int |
warpType | ) |
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inline |
void com.meicam.sdk.NvsPaintingEffectContext.SetStrokeWidth |
( |
float |
width | ) |
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inline |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_ANALOG_TYPE_COS = 3 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_ANALOG_TYPE_INVERT_COS = 4 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_ANALOG_TYPE_INVERT_SIN = 1 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_ANALOG_TYPE_POSITIVE_COS = 5 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_ANALOG_TYPE_POSITIVE_SIN = 2 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_ANALOG_TYPE_SIN = 0 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_CAP_STYLE_FLAT = 0 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_CAP_STYLE_ITALIC = 3 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_CAP_STYLE_ROUND = 2 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_CAP_STYLE_SQUARE = 1 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_FILL_MODE_GRADIENT = 0 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_FILL_MODE_TEXTURE = 1 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_JOINT_STYLE_BEVEL = 0 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_JOINT_STYLE_MITER = 1 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_JOINT_STYLE_ROUND = 2 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_TEXTURE_WARP_CLAMP = 0 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_TEXTURE_WARP_MIRRORED_REPEAT = 2 |
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static |
final int com.meicam.sdk.NvsPaintingEffectContext.STROKE_TEXTURE_WARP_REPEAT = 1 |
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static |
The documentation for this class was generated from the following file: