#import <NvsStoryboard3DMaterialInfo.h>
◆ ambientColor
◆ ambientOcclusion
  
  
      
        
          | - (float) ambientOcclusion | 
         
       
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◆ ambientOcclusionTexture
  
  
      
        
          | - (NSString*) ambientOcclusionTexture | 
         
       
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◆ diffuseColor
◆ diffuseTexture
  
  
      
        
          | - (NSString*) diffuseTexture | 
         
       
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◆ emissiveColor
◆ emissiveMapIntensity
  
  
      
        
          | - (float) emissiveMapIntensity | 
         
       
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◆ emissiveTexture
  
  
      
        
          | - (NSString*) emissiveTexture | 
         
       
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◆ iblIntensity
◆ iblIrradianceTexture
  
  
      
        
          | - (NSString*) iblIrradianceTexture | 
         
       
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◆ iblPrefilterTexture
  
  
      
        
          | - (NSString*) iblPrefilterTexture | 
         
       
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◆ iblRotationAngleY
  
  
      
        
          | - (float) iblRotationAngleY | 
         
       
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◆ index
◆ metalness
◆ metalnessTexture
  
  
      
        
          | - (NSString*) metalnessTexture | 
         
       
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◆ name
◆ normalMapIntensity
  
  
      
        
          | - (float) normalMapIntensity | 
         
       
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◆ normalTexture
  
  
      
        
          | - (NSString*) normalTexture | 
         
       
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◆ opacity
◆ panoramicReflectionMap
  
  
      
        
          | - (BOOL) panoramicReflectionMap | 
         
       
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◆ reflectionTexture
  
  
      
        
          | - (NSString*) reflectionTexture | 
         
       
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◆ reflectivity
◆ roughness
◆ roughnessTexture
  
  
      
        
          | - (NSString*) roughnessTexture | 
         
       
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◆ shadowCaster
◆ shadowReceiver
◆ shininess
◆ specularColor
◆ specularTexture
  
  
      
        
          | - (NSString*) specularTexture | 
         
       
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该类的文档由以下文件生成: