#import <NvsStoryboard3DMaterialInfo.h>
◆ ambientColor
◆ ambientOcclusion
- (float) ambientOcclusion |
|
readwritenonatomicassign |
◆ ambientOcclusionTexture
- (NSString*) ambientOcclusionTexture |
|
readwritenonatomicstrong |
◆ diffuseColor
◆ diffuseTexture
- (NSString*) diffuseTexture |
|
readwritenonatomicstrong |
◆ emissiveColor
◆ emissiveMapIntensity
- (float) emissiveMapIntensity |
|
readwritenonatomicassign |
◆ emissiveTexture
- (NSString*) emissiveTexture |
|
readwritenonatomicstrong |
◆ iblIntensity
◆ iblIrradianceTexture
- (NSString*) iblIrradianceTexture |
|
readwritenonatomicstrong |
◆ iblPrefilterTexture
- (NSString*) iblPrefilterTexture |
|
readwritenonatomicstrong |
◆ iblRotationAngleY
- (float) iblRotationAngleY |
|
readwritenonatomicassign |
◆ index
◆ metalness
◆ metalnessTexture
- (NSString*) metalnessTexture |
|
readwritenonatomicstrong |
◆ name
◆ normalMapIntensity
- (float) normalMapIntensity |
|
readwritenonatomicassign |
◆ normalTexture
- (NSString*) normalTexture |
|
readwritenonatomicstrong |
◆ opacity
◆ panoramicReflectionMap
- (BOOL) panoramicReflectionMap |
|
readwritenonatomicassign |
◆ reflectionTexture
- (NSString*) reflectionTexture |
|
readwritenonatomicstrong |
◆ reflectivity
◆ roughness
◆ roughnessTexture
- (NSString*) roughnessTexture |
|
readwritenonatomicstrong |
◆ shadowCaster
◆ shadowReceiver
◆ shininess
◆ specularColor
◆ specularTexture
- (NSString*) specularTexture |
|
readwritenonatomicstrong |
该类的文档由以下文件生成: