#import <NvsStoryboard3DMaterialInfo.h>
◆ ambientColor
◆ ambientOcclusion
| - (float) ambientOcclusion |
|
readwritenonatomicassign |
◆ ambientOcclusionTexture
| - (NSString*) ambientOcclusionTexture |
|
readwritenonatomicstrong |
◆ diffuseColor
◆ diffuseTexture
| - (NSString*) diffuseTexture |
|
readwritenonatomicstrong |
◆ emissiveColor
◆ emissiveMapIntensity
| - (float) emissiveMapIntensity |
|
readwritenonatomicassign |
◆ emissiveTexture
| - (NSString*) emissiveTexture |
|
readwritenonatomicstrong |
◆ iblIntensity
◆ iblIrradianceTexture
| - (NSString*) iblIrradianceTexture |
|
readwritenonatomicstrong |
◆ iblPrefilterTexture
| - (NSString*) iblPrefilterTexture |
|
readwritenonatomicstrong |
◆ iblRotationAngleY
| - (float) iblRotationAngleY |
|
readwritenonatomicassign |
◆ index
◆ metalness
◆ metalnessTexture
| - (NSString*) metalnessTexture |
|
readwritenonatomicstrong |
◆ name
◆ normalMapIntensity
| - (float) normalMapIntensity |
|
readwritenonatomicassign |
◆ normalTexture
| - (NSString*) normalTexture |
|
readwritenonatomicstrong |
◆ opacity
◆ panoramicReflectionMap
| - (BOOL) panoramicReflectionMap |
|
readwritenonatomicassign |
◆ reflectionTexture
| - (NSString*) reflectionTexture |
|
readwritenonatomicstrong |
◆ reflectivity
◆ roughness
◆ roughnessTexture
| - (NSString*) roughnessTexture |
|
readwritenonatomicstrong |
◆ shadowCaster
◆ shadowReceiver
◆ shininess
◆ specularColor
◆ specularTexture
| - (NSString*) specularTexture |
|
readwritenonatomicstrong |
The documentation for this class was generated from the following file: